Kevin Carney is founder and CEO of GMS, an innovative company that provides interactive engagement solutions to many of the world's most recognizable brands. He began his career at Young & Rubicam and has since developed a proven record in the advertising, new media, and video game industries. He's held management positions within visionary companies, including Broadcast.com, TEN/Pogo.com (Electronic Arts), Vivendi Universal Games, Walt Disney Company, and Ziff Davis Game Group.
RECENT ARTICLES BY KEVIN CARNEY
Nov 10, 2008 -
As the death knell rings for gaming's ultimate icon, the console, marketers must transition to the new definition of gaming.
Oct 13, 2008 -
Video gamers score points against cancer.
Sep 29, 2008 -
Four examples of digital experiences that educate or entertain, interrupting monotony or pain.
Sep 15, 2008 -
How to reach gamers through all digital gaming touch points.
Aug 18, 2008 -
Why brands must allocate media budgets to themed-content offerings.
Aug 4, 2008 -
How the Pentagon uses digital games to build tomorrow's military.
Jul 21, 2008 -
Does gaming have a negative or positive impact on society?
Jul 7, 2008 -
How the union of two media can bring bliss to marketers.
Jun 23, 2008 -
Lessons marketers can learn from the game industry's transition from retail to e-tail.
Jun 9, 2008 -
Will online games redefine gaming? Not everyone thinks so.
May 12, 2008 -
As the death knell rings for gaming's ultimate icon, the console, marketers must transition to the new definition of gaming.
Apr 28, 2008 -
How digital game advertising reaches receptive minds.
Apr 14, 2008 -
Why the message and medium must follow a deep understanding of our audience and their motivations. A look at two very different players.
Mar 31, 2008 -
Make a banner that lets consumers win, and you'll win them.
Mar 17, 2008 -
A look at the UGC movement in the game industry and the opportunity it affords marketers.
Mar 3, 2008 -
Game industry growth and student demand gives birth to game course offerings at colleges. Academic institutions vie to gain the gamer.
Feb 4, 2008 -
Four examples of digital experiences that educate or entertain, interrupting monotony or pain.
Jan 14, 2008 -
Most marketers acknowledge the power and passion people have for games, but few realize and capitalize on opportunities to leverage games in their marketing...