Matt Story
Matt Story is director of Play, a division of Denuo. He oversees the West Coast operation, maintaining key publishing and gaming industry contacts for the agency. With expertise and perspective from both the client and the agency side, he brings to bear dual strengths: interactive and videogame advertising and how they can transcend and evolve a client brand.
Matt and his team develop unique gaming integration programs on behalf of General Motors, Procter & Gamble, Miller, and others. In March 2007, he played an integral role in the 2007 Pontiac Virtual NCAA Final 4 tournament, powered by videogame "College Hoops 2K7."
Before joining Play, Matt was interactive marketing manager across P&G's antiperspirants/deodorants category. During his four-year tenure, he managed the creation of the first P&G blog, which supported the launch of Secret Sparkle Body Spray. He also led innovative development with the Old Spice brand's in-game integrations in multiple key videogame titles. To hear more from Matt and the various creative minds at Denuo, visit Denuology for their unfiltered perspective on the world at large.
RECENT ARTICLES BY MATT STORY
Apr 7, 2009 -
Why this new entrant in the video game console business matters to brand marketers.
Mar 24, 2009 -
When considering an advergame, these points may help you change the general consumer perception of branded games.
Mar 10, 2009 -
A look at unexpected ways for interactive marketers to make a play in digital video games.
Feb 24, 2009 -
Popular games are taking on new lives, online and off-, providing opportunities for brands. Five trends today, five more to come.
Feb 10, 2009 -
The e-commerce site makes a game-changing move into online games.
Jan 27, 2009 -
As the gaming heavyweights duel for the top spot, innovations designed to delight consumers will present new opportunities for brand marketers.
Dec 30, 2008 -
Why marketers should keep tabs on the video game industry's hardware and software sales.
Dec 16, 2008 -
Four games with potential industry opportunities for marketers.
Dec 2, 2008 -
Four points that brands should consider before starting a conversation with gamers.
Nov 17, 2008 -
As game makers offer additional content, brand marketers have more opportunities to efficiently build in their communication message or product details...
Nov 3, 2008 -
Who knew so many people wanted to use fake instruments to make virtual music?
Oct 20, 2008 -
Five innovative ways that video game franchises are building buzz online and offline.
Oct 6, 2008 -
Instead of waiting for gaming partners to contact advertisers with relevant product placements or licensing deals, marketers should take a proactive...
Sep 22, 2008 -
A recent trend allows gamers to customize the game to their liking. Advertisers should take note of the impact it may have on consumer behavior.
Sep 8, 2008 -
What if you were able to engage the fickle gaming audience without resorting to a watered-down message?
Aug 25, 2008 -
Leverage the trend of increased realism in video games to make sure your brand is accessible and engaging.
Aug 11, 2008 -
"Wii Sports" and "EA Sports All-Play" present advertisers with new opportunities for entering the sports video game market.
Jul 28, 2008 -
Under the right opportunity, a brand advertiser could become part of the consumer experience for a significant portion of a game's life. Rock on.
Jun 30, 2008 -
Alternate reality games are a great way to engage consumers with your brand assets. Four tips for running an ARG campaign.
Jun 16, 2008 -
Will iPhone, the DS, or another device win the handheld gaming system race? One thing's certain: marketers have the chance to reach their consumers...
Jun 2, 2008 -
Consumers have game, so don't overlook their cred.