What's next for Web, TV, mobile, and in-game advertising?
I've been flying all over the place, talking to people about digital media trends. Yes, summer's over.
Two weeks ago, I spent Monday and Tuesday at the Kagan Digital Media Summit in Las Vegas. Tuesday, I spoke on a panel about TV advertising's future. Thursday, I spoke on a panel about mobile advertising's future at the Chicago Interactive Marketing Association's monthly Lunchbyte.
Last Thursday, I spoke to an agency summit in Barcelona, Spain, about emerging technology opportunities for advertising through Microsoft products.
And today, I'll be at the MIXX conference in New York City. I'll be on a panel about the effects of user-generated content and mobile technologies on the future of advertising.
I'm having a ton of fun, learning a lot, and managing to keep my family from rebelling at my absence. But the agendas have been set by someone else, so let me tell you what I see coming in digital media.
"Standard" Web media is maturing. The Web experience will become less cluttered and simpler. Web applications will become more open and will be designed using AJAX (define) technologies to make them function much more like installed applications.
Ad products will have a broad range of technologies advertisers can take advantage of, including tools such as RSS (define), XML (define), and AJAX. Your creative team will be able to use amazing tools to build advertising that feels different from anything done before.
TV will ultimately be on-demand all the time. Broadcast TV will eventually be phased out. Whether this takes 3, 5, or 10 years is beside the point. TV is better experienced on-demand.
Advertising will have to evolve in this new world. On-demand will lead to more, not less, TV revenue. New technologies around targeting and long-form advertising will drive this growth.
Most people believe mobile will enable us to advertise in three areas: WAP (define) pages, SMS (define) type technologies, and installed applications. In all three, we'll see immense growth in advertising as more traffic is generated in all these areas. We're already seeing very high CPMs (define) in the mobile space, as well as high response rates and, from what I've been told, great ROI (define).
We'll also see growth in music advertising (such as radio) in the mobile space. This will be more from mobile phones with integrated music players (many units do this already, though the public hasn't yet figured it out) than from iPods becoming phones.
This space will explode in the next 10 years. What we currently see in the in-game space isn't where things will end up. There'll be massive changes in the way we interface with each other in 3-D worlds. Marketers will break all sorts of new ground around how to take advantage of this.
As the advertising industry expands into all these new emerging media, we'll see significant new opportunities for customer engagement. Agencies and marketers must learn about all these new technologies. They'll radically change the way we touch consumers. Changes are coming soon.
US Consumer Device Preference Report
Traditionally desktops have shown to convert better than mobile devices however, 2015 might be a tipping point for mobile conversions! Download this report to find why mobile users are more important then ever.
E-Commerce Customer Lifecycle
Have you ever wondered what factors influence online spending or why shoppers abandon their cart? This data-rich infogram offers actionable insight into creating a more seamless online shopping experience across the multiple devices consumers are using.
September 9, 2015
12pm ET/9am PT
September 16, 2015
12pm ET/9am PT
September 23, 2015
12pm ET/ 9am PT