Someone once told me that "interactive TV has been a year away for 30 years." Mobile seems to be stuck in a similar quagmire -- driven largely by the fact that it's an incredibly complicated and fragmented space. Remember before the dot-com bust when mobile was "the next big thing"? Here we are almost nine years later and suddenly, as pointed out by Brian Morrissey at Adweek, in the wake of Google's $750 million acquisition of AdMob, everyone is running around declaring 2009 "the year of mobile."
Brian's article does a great job of rounding up some of the key factors inhibiting growth in the mobile ad space, so I won't repeat that overview here. The industry undoubtedly has a lot of work to do and a lot of hurdles to clear before we can really declare that mobile has arrived. But, while it may not be fair to say that this is the year of mobile, if you look more deeply at individual pieces of the mobile puzzle, you'll realize that some have already reached a level of maturity.
The reality is that mobile is difficult, at best, to navigate. It's kind of like the Internet; it's a flavor of digital marketing that offers many different mechanics and technologies to connect with your audience. In other words, "mobile" is so broad and varied that the "year of mobile" is almost meaningless. My colleague Paul Gelb puts it this way: "It's like saying 'the year of the TV'; or 'the year of DVD.'" All joking aside, maybe 2010 should be the year we stop trying to oversimplify mobile and recognize the channel for what it is: a robust platform with many different marketing opportunities. It's not a single arrow in the quiver of marketing weaponry. It's a specialized quiver with many of its own arrows. And to really use it well means understanding the ins and outs of fully leveraging each individual mechanic.
Mobile has implications for marketing strategy beyond advertising. It should be considered as part of CRM (define) and loyalty programs; potentially as a way to enhance product offerings or provide tools and utilities to your audience; and as a fantastic vehicle for promotions. Some of the specific mechanics you might leverage include things as varied as click-to-call, mobile display advertising, SMS promotions, mobile search, branded applications, Bluetooth, QR/2D bar codes, and many more.
It's a complex ecosystem, and that makes it dangerous to oversimplify it and think about mobile as a checkbox on the marketing plan, which is what "the year of mobile" implies. You simply can't properly leverage mobile as a marketing vehicle without understanding all the pieces of the puzzle. You must dig a level deeper and look at individual mobile mechanics, some of which have already matured; they've already had "their year." There's real insight there and it can be easier to uncover where the real opportunities lie.
Take SMS (define), for example. It is, perhaps, the most ubiquitous weapon in the mobile toolkit. You could make the argument that the year of SMS was 2002, when wildly popular American Idol taught mainstream U.S. how to text. Since then, it has exploded in terms of consumer usage, and marketing spend has grown rapidly as well. Spending on SMS-related programs is projected to finish 2009 at around $940 million, according to eMarketer. To put that in perspective, eMarketer projects online video spending to hit $1.05 billion this year. Given that you can't repurpose your TV spot into an SMS program, that roughly $107 million difference isn't really all that much. Most major marketers are actively experimenting or making more significant investments in text-based marketing, and we've had more than one client demand that SMS be part of every campaign we do.
Similarly, take a look at the branded application space. I don't think even Apple knew how successful the app store would be, recently topping 100,000 applications available. Many brands have leapt into this space (see a great summary here), and there have been some notable success stories, including Kraft's iFood, VW's launch of the new 2010 GTI via a free version of Real Racing, and more. Nearly every conversation about mobile strategy with a client involves some mention of branded applications, indicating that at the very least, it's top of mind for senior marketing executives. So, maybe 2009 is the year of brand applications.
But what of mobile display? Even that requires a deeper look, as I wrote earlier this year. It's the same story with mobile search, QR/2D bar codes, and so on -- all complex pieces of the larger mobile marketing puzzle that have yet to really make their splash, at least in the U.S.
Mobile is a powerful and widely varied set of tools that can complement and enhance nearly any brand's marketing initiatives. But again, declaring "the year of mobile" oversimplifies things. It can be dangerous to jump in simply to tick the "mobile" checkbox, or potentially worse yet -- to isolate your thinking to only one of the many flavors of mobile marketing. The key is to carefully evaluate the ecosystem, and identify which arrows from the quiver are right for your brand.
Meet Your Favorite ClickZ Contributors
Many of ClickZ's leading expert contributors will be at ClickZ Live, the new online and digital marketing event kicking off in New York (March 31-April 3). Hear from the likes of: Jeremy Hull, Lisa Raehsler, Andrew Goodman, Bryan Eisenberg, Mathew Sweezey, Aaron Kahlow, Stephanie Miller, Simms Jenkins, Jeanne S. Jennings, Dave Hendricks and more!
Jeremy Lockhorn leads the emerging media practice (EMP) at Razorfish. The team functions as a think-tank on new technologies and next-generation media, and operates as an extension of current client teams. EMP is focused on driving groundbreaking marketing solutions for clients. Jeremy is a filter, consultant, and catalyst for innovation - helping clients and internal teams to understand, evaluate, and roll out strategic pilot programs while reinventing marketing strategies to leverage the power of emerging media. Jeremy joined the agency in 1997 and is currently based in Seattle, WA. His Twitter handle is @newmediageek.
March 19, 2014