While interactive TV is still very much an ongoing experiment, there's been a consumer-led revolution that's actually closer to delivering on the promise of interactive TV.
Innovation rarely happens on a predictable timetable. Exhibit A - interactive TV. For more than a decade it's been a revolution that's just around the corner. Remember when people were going to be using their remotes to purchase the sweater Jennifer Aniston was wearing on "Friends"? Here's an article from 2001 to refresh your memory. (Scroll down toward the bottom and enjoy the "Watch-and-buy-TV" heading.)
Nevertheless, progress does in fact march on. So while interactive TV is still very much an ongoing experiment, there's been a consumer-led revolution that's actually closer to delivering on the promise of interactive TV, if in a different form factor. Hello, second screen.
For the vast majority of its history, TV has been a highly effective but highly linear platform. It could do anything, it seemed, other than let you interact with it. It could drive you into stores to buy products, send you to the phones to engage in direct response calls-to-action, but couldn't take or provide any feedback on the programming or with the advertisers.
The first time most consumers felt like they were "doing something" with TV came with DVRs and time-shifting. While you couldn't do much, the ability to pause live TV and scan around was powerful, and it felt like the early players (TiVo and ReplayTV) were creating an ecosystem where interaction would be possible. But instead of helping marketers, the technology generally hurt as consumers happily whizzed by ads.
The next wave centered on trying to provide a channel and relationship on the big screen, sharing space with our precious content. While I've been involved with any number of these efforts over the years, in retrospect, there has never been much chance of success. Why?
Enter today's mobile devices to hopefully make yet another save. Because a funny thing happened while over-the-top upstarts and legacy players were trying to add interactivity on the big screen; their customers started getting their data from the devices that were within arm's reach, picking up phones and tablets during their TV viewing. We have all heard about the heavy cross-platform usage while watching TV, and as the data rolls out each quarter, the numbers keep getting bigger. Nielsen recently released its Cross-Platform Report that is well worth a look, but a couple key notes:
So how are shows putting this screen to work? And more importantly, is it a viable channel for marketers? I spoke at the 2nd Screen Summit in February, and it crystallized my thinking on second screen and helped me discover a few companies and services I had not been aware of previously.
In short, the three phases of second screen on mobile devices have been:
Remote control apps were and are interesting, but have not taken off. Most of the best known players in the space are trying to tell you, "Hey, you don't need that extra piece of plastic around in the living room." While we've shed a lot of our additional devices like GPS or music player, most people want the immediacy of changing the channel, adjusting the volume, etc. without having to find and open an app. It was a critical proof of concept but not very compelling.
Similarly, check-in apps astound me; all of the significant players (Tunerfish, Miso, GetGlue, Peel) do a combination of checking in and recommendations to create a social TV landscape. They all boast a large number of users, but it's unclear where this activity is coming from. I was speaking to a group of undergraduates in a prestigious media program and polled them on their use of these apps. Of 40 students, only a few had even tried them out and zero used them on a regular basis. This was telling for me; here's arguably the most digitally savvy demographic - and they had no interest.
Synched apps offer a much more compelling proposition. When done correctly they can provide valuable complementary information to a piece of programming. The technology that provides these apps with so much potential is called automatic content recognition (ACR). This is a nascent field, but it allows any device that is listening to get a signal from broadcast and know what is playing; which show, what ad, etc. This is done through digital fingerprinting of the broadcast. It's pretty wild west out there, and nearly every company is developing its own software and own standard, but a few companies are doing interesting work. For instance:
Gracenote has a product called Entourage that is coming on strong. Leveraging its database, it's developed apps as well as Smart TV software. Not only can it tell what show is on, but by listening, it can tell if the mood in the room is rising or falling; and react accordingly. If it feels tension building it can hold off on providing a second screen experience until after a climactic moment of the program. The software is featured in the Syfy Channel iPad app.
Magic Ruby has made its mark enhancing "Sons of Anarchy," the popular series on FX. The company's approach has been on providing tools for advertisers with media buying options and analytics dashboards. It's also quite focused on enabling commerce and hooking into sales.
IntoNow is another technology (this one owned by Yahoo) that uses "magic" to describe what it does. While the service's spin is much more geared toward social and what your friends are watching, the premise is very similar to the others. Using ACR, IntoNow locates what you're watching and brings up related data, partially by indexing and scanning the closed-captioning data.
On the legacy provider side, the always voluble Dish Network has developed its own second screen app. Not content to let third parties have all the fun, at CES this year Dish debuted its app, noting that it isn't as reliant on ACR because it already knows what you're playing. Dish is looking to bring out something that beats all of the startups and keeps the experience within its ecosystem.
There's no doubt we're going to see a tremendous amount of evolution in the space over the next 12 months. Here are some key trends to watch out for:
There is always going to be need for un-synched content portals; we'll never stop going to IMDB to get the name of an actor - but the purpose of these services is to improve the experience of the show, not to stand in the way of it. The challenge is that improving a great show is non-trivial. We know extraordinary experiences can be created; the question is whether they can be created at scale and provide ROI.
The platforms and third-party technologies currently engaged in the second screen race are certainly trying, and they are looking for some bold marketers to stake out new territory and join them in the risk. As we've always seen, it won't necessarily be the best technology that wins. The winner will be the service that finds the intersection of technology, user experience, and user behavior.
Touch Screen image on home page via Shutterstock.
Andrew Solmssen serves as managing director of Possible's Los Angeles office, leading the firm's West Coast client teams and determining best practices for engagement management.
He previously served as managing director at digital firm Schematic, where he played a key role in developing some of the earliest advertising models for delivering broadcast content via the Internet. Andrew was also responsible for providing strategic guidance to clients such as Comcast, ABC Television, and NBC Universal in the areas of digital strategy, content distribution, mobile entertainment, and Internet TV. Before Schematic, Andrew served as executive producer at Web design and consulting firm Kaufman Patricof Enterprises.
A frequent speaker at industry events such as Digital Hollywood and CES, Andrew is also regularly quoted by business and trade media on the topics of digital advertising and technology innovation. Prior to his involvement in digital media, Andrew lived in Namibia as part of the Harvard Institute for International Development.
Follow Andrew on Twitter @asolmssen.
US Consumer Device Preference Report
Traditionally desktops have shown to convert better than mobile devices however, 2015 might be a tipping point for mobile conversions! Download this report to find why mobile users are more important then ever.
E-Commerce Customer Lifecycle
Have you ever wondered what factors influence online spending or why shoppers abandon their cart? This data-rich infogram offers actionable insight into creating a more seamless online shopping experience across the multiple devices consumers are using.
September 9, 2015
12pm ET/9am PT
September 16, 2015
12pm ET/9am PT
September 23, 2015
12pm ET/ 9am PT