Enid Burns | November 14, 2007 | Comments
"Guitar Hero III" and "Tony Hawk's Proving Ground" both hit retail shelves in recent weeks.
Consumers aren't the only ones rushing to buy "Guitar Hero III: Legends of Rock" and skate park title "Tony Hawk's Proving Ground." Advertisers also want a piece of Activision's longstanding franchises. Both recent video game releases were added to Massive's in-game advertising network to run dynamic ads.
The two titles, both released in the past few weeks, join Massive's network of between 50 and 60 game titles, which also includes Activision's "Transformers: The Game."
"Guitar Hero III" ad placements will be contextual to the settings, with ad units aiming to replicate each venue's existing ad units or style. When the game takes place in a concert hall like Madison Square Garden, any digital signage and billboards will be replicated and sold as inventory. Likewise, if a game session takes place in a baseball field or basketball arena, Massive will offer ad units resembling the banners that line the stadium, and a JumboTron may light up the atmosphere.
"We replicate as much as possible the venue of what's there, and use those elements to serve dynamic ads," Cory Van Arsdale, CEO of Massive, told ClickZ News.
In addition to dynamic placements, "Guitar Hero III" has a number of static product integrations coded into the game.
"Tony Hawk's Proving Ground" offers non-conventional opportunities. "'Tony Hawk's' is a great example," said Van Arsdale. "There is stuff painted on walls, billboards, park benches or bus stops [and ads in the] natural cityscape. Those are all dynamicâ�æ advertising elements."
Massive declined to name initial advertisers, saying campaigns are still being rolled out. Van Arsdale believes approximately 300 advertisers are well suited to the core male 18- to 34-year-old gaming demographic, and claims Massive has worked with roughly 100 of those. Many continue with repeat buys. "If you look at the list of advertisers [on the Massive Web site], you can pretty much guarantee many of them buy across the network," he said.
While the saturation of ad placements is higher in some games, such as racing and sports titles, Massive typically keeps the mix at about five minutes of advertising for every 60 minutes of game play. "We look at around five minutes as a combination of a great immersive experience and great advertising exposure," said Van Arsdale.
Want to learn more? Join us at ClickZ Live New York 2015
[ALERT] Super Saver Rates Expire January 30. With over 15 years of experience delivering industry leading events, ClickZ Live brings together over 50 expert speakers to deliver an action-packed, educationally-focused agenda covering all aspects of digital marketing. Quick! - Register today to secure your place at the best rate.
February 9-11, 2015
March 24-25, 2015
March 26, 2015
Mar 30-Apr 1, 2015
May 26-28, 2015
Singapore, 5-6 March
Bangkok, 17-18 March
Hong Kong, April 2015
Google My Business Listings Demystified
To help brands control how they appear online, Google has developed a new offering: Google My Business Locations. This whitepaper helps marketers understand how to use this powerful new tool.
5 Ways to Personalize Beyond the Subject Line
82 percent of shoppers say they would buy more items from a brand if the emails they sent were more personalized. This white paper offer five tactics that will personalize your email beyond the subject line and drive real business growth.