WildTangent Targets Social Media Games and Virtual Worlds
New platform seeks to aggregate audiences across several online gaming experiences.
New platform seeks to aggregate audiences across several online gaming experiences.
Game-based advertising company WildTangent announced the launch of BrandBoost, a platform that enables brand marketers to tap into the audience for virtual worlds, social media games, and massively multiplayer online games.
The Redmond, WA-based company said BrandBoost is already being deployed on several properties, including OutSpark.com, OMGPOP.com and Sony Online Entertainment’s FreeRealms, which already has attracted 8 million registered users since its formal launch last year.
WildTangent previously focused on linking brands with downloadable games, providing consumers free access to game sessions after viewing 30-second full-screen ads. Now with BrandBoost, executive VP David Madden said the company can not only offer consumers sponsored online game sessions, but also lets them view ads in exchange for virtual goods and currency, which they can use to customize and enhance the game play.
“We already have advertisers such as Proctor & Gamble, Unilever and Kraft,” said Madden. “And with BrandBoost we’re able to go to the largest growth area in games, which is social media and online gaming.”
Bill Clifford, WildTangent VP of global ad sales, said the company is seeking to appeal to major brands by aggregating audience segments across numerous properties. Its bundled segments include men aged 18 to 34, kids aged 6 to 12, and teens aged 13 to 17.
Clifford said WildTangent already commands $100+ CPMs, a rarity in online marketing.
WildTangent is actively negotiating with numerous game developers. It expects to announce additional partnerships at next month’s Game Developers Conference in San Francisco.
More about:
Lucy helps organizations leverage knowledge for in... View Tech Talk
TVSquared is the global leader in cross-platform T... View Tech Talk
Grata is a B2B search engine for discovering small... View Tech Talk
Streaming has become a staple of US media-viewing ... Download Now
Data is the lifeblood of so many companies today. ... Download Now
This report documents the findings of a Fireside c... Download Now
Customers decide fast, influenced by only 2.5 touc... Download Now
Streaming has become a staple of US media-viewing habits. Streaming video, however, still comes with a variety of pesky frustrations that viewers are ...
View resourceData is the lifeblood of so many companies today. You need more of it, all of which at higher quality, and all the meanwhile being compliant with data...
View resourceThis report documents the findings of a Fireside chat held by ClickZ in the first quarter of 2022. It provides expert insight on how companies can ret...
View resourceCustomers decide fast, influenced by only 2.5 touchpoints – globally! Make sure your brand shines in those critical moments. Read More...
View resourceMarketers today need to thoughtfully select visuals that align with their content, boost SEO performance and drive ROI Read More...
View articleHow the sunglasses giant created subconscious brand recall value with music festival-goers through the power of strategic partnerships and experientia...
View articleIn life, as much as on LinkedIn (or Facebook, Twitter, etc.) people and brands who blabber on about themselves become annoying and best avoided, soone...
View articleBuilding trust in your brand is hard enough. Now take a situation where your audience is so cynical of your product offering some of them even call fo...
View articleThere is room for better lead capturing as ABM evolves in a cookieless world Read More...
View articleTop-of-mind action points that will be valuable to challenger brand marketing for the rest of 2021 and 2022 Read More...
View articleOmnichannel marketing presents an opportunity to marketers but requires better use of data Read More...
View articleThe dark horse your business needs to outperform competition and win at search Read More...
View article