Real Networks announced its Q1 earnings yesterday, and stated a 28 percent increase in revenue from games over the first quarter of 2006. The total came to $23.9 million. This revenue comes from casual games played on RealArcade, which are primarily ad-supported. Real partners with Eyeblaster to deliver ads in its Web and player-based games, and began offering revenue shares to developers, in a format similar to Microsoft. Belief whether a revenue-sharing model would benefit developers and publishers was mixed. Clearly it benefits the publishers over a pay-for-play model.
Despite the fact that it faces growing competition from Facebook, Instagram and Snapchat, Google-owned YouTube is still one of the most popular ... read more
Amazon prides itself on being the most “customer-centric” company in the world, but according to investigative journalism non-profit ProPublica, Amazon’s algorithms are often anything but ... read more