UEFA Sponsor Heineken Builds CGM Site

The brewer builds a site to house text, photography and video created by football (read: soccer) fans.

Heineken has built a site to collect photos and movies created by football (read: soccer) fans. The effort is part of a campaign supporting the brewer’s sponsorship of one of Europe’s biggest sporting tournaments.

ChampionsPlanet.com aims to provide a platform for Union of European Football Associations (UEFA) fans to express their love of the sport throughout the Champions League Cup. The effort taps into a recent trend of advertisers sponsoring and encouraging consumer-generated media (CGM). In this case, fans participate by submitting text, photography and video of themselves responding to various challenges issued by Heineken. A selection of the best submissions are then posted to the site and voted on by visitors.

For instance, last week’s mandate to “Show us the craziest thing you can do with a football!’ drew an entry from a group of men who took turns trying to kick a ball over a large fountain in a public square.

Based on the strength of their submissions, a group of contributors will be invited to assist in developing content on ChampionsPlanet.com in future seasons. They’ll be given their own “TV channel” on the site, including a production crew, Heineken said.

“We believe that the interactive platform, along with our global ad campaign, will allow us to connect football fans globally and create active engagement between the fans and the UEFA Champions League,” said Walter Drenth, Heineken’s global marketing communication manager, in a statement.

Heineken may have more to gain from its sponsorship than affiliation with a powerful sports franchise. Unlike many big sporting events, the UEFA Champions League games happen mid-week, which may result in more mid-week beer consumption.

The UEFA Champions League pits the national league champion teams from each nation against one another.

Subscribe to get your daily business insights

Whitepapers

US Mobile Streaming Behavior
Whitepaper | Mobile

US Mobile Streaming Behavior

5y

US Mobile Streaming Behavior

Streaming has become a staple of US media-viewing habits. Streaming video, however, still comes with a variety of pesky frustrations that viewers are ...

View resource
Winning the Data Game: Digital Analytics Tactics for Media Groups
Whitepaper | Analyzing Customer Data

Winning the Data Game: Digital Analytics Tactics for Media Groups

5y

Winning the Data Game: Digital Analytics Tactics f...

Data is the lifeblood of so many companies today. You need more of it, all of which at higher quality, and all the meanwhile being compliant with data...

View resource
Learning to win the talent war: how digital marketing can develop its people
Whitepaper | Digital Marketing

Learning to win the talent war: how digital marketing can develop its peopl...

2y

Learning to win the talent war: how digital market...

This report documents the findings of a Fireside chat held by ClickZ in the first quarter of 2022. It provides expert insight on how companies can ret...

View resource
Engagement To Empowerment - Winning in Today's Experience Economy
Report | Digital Transformation

Engagement To Empowerment - Winning in Today's Experience Economy

2m

Engagement To Empowerment - Winning in Today's Exp...

Customers decide fast, influenced by only 2.5 touchpoints – globally! Make sure your brand shines in those critical moments. Read More...

View resource